RAGE 2
Environment Artist
Responsibilities include creating and texturing the environment models and prop models for
RAGE 2 DLCs: Terrormania and Rise of the Ghosts.
RAGE 2 DLCs: Terrormania and Rise of the Ghosts.
Overview
Record Player Altar
Created the possessed and demonic record player, record, and sound speaker system for Terrormania. (FUN!!!)
Pieced together a gnarly portal door contraption using pre-existing assets.
SOFTWARE: Substance Painter, Maya, Avalanche's proprietary engine - Apex.
Pieced together a gnarly portal door contraption using pre-existing assets.
SOFTWARE: Substance Painter, Maya, Avalanche's proprietary engine - Apex.
Torn Tarp Kit
Created a tarp kit to dress the bone towers and alternative world in Terrormania.
SOFTWARE: Substance Painter, ZBrush, Maya
SOFTWARE: Substance Painter, ZBrush, Maya
Within Substance Painter, I created a foundation material for the tarps which will later be used in conjunction with a proprietary material blend shader to layer overtop to get the final leathery and worn results above.
Within ZBrush, I sculpted the initial high-res detail on the low-poly meshes such as folds, wrinkles, knots, and tears.
Overgrown Facades
Created building facades for Rise of the Ghosts.
These needed to be tileable and have a variation to blend with that was overgrown with moss.
They also needed tint masks set up so that different buildings would be painted different colors.
SOFTWARE: Substance Painter, Maya, Avalanche's proprietary engine - Apex.
These needed to be tileable and have a variation to blend with that was overgrown with moss.
They also needed tint masks set up so that different buildings would be painted different colors.
SOFTWARE: Substance Painter, Maya, Avalanche's proprietary engine - Apex.