Anatomical Human Male Skeleton
I interned with Legal Demonstrative Exhibits soon after I graduated. It was a great experience straight out of the gate for me. They assigned me with the task of creating a 3D anatomical human male skeleton to be used in medical animations and illustrations. I worked alongside talented 3D character artist, Sean Flynt who created the anatomical human male model that the skeleton would be put in.
Working on this project allowed me to understand the true importance of anatomy in art.
Maya was used to model the bones and the low poly skull. Zbrush was then used to create the high resolution detail for the skull including suture lines to be transferred to the low resolution skull.
Working on this project allowed me to understand the true importance of anatomy in art.
Maya was used to model the bones and the low poly skull. Zbrush was then used to create the high resolution detail for the skull including suture lines to be transferred to the low resolution skull.