Natalie Asport Portfolio

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  • HOME
  • Portfolio
    • Video Game Art >
      • Just Cause 4
      • Just Cause 3
      • RAGE 2 DLC
    • 3D Art Dev Book
    • Snow Monster Ink
    • VFX
    • Environment & Prop
    • Character >
      • Anatomical Skeleton
      • Jackson Chameleon
      • Lawless Hardy
      • Caveman
      • Toon Dog
      • Aquaman
    • Traditional >
      • Paintings
      • Sculptures
      • Drawings
    • Design
    • ArtStation
    • Videos and Timelapses
    • Miscellaneous
  • About
  • Contact
  • Blog
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Just Cause 4


Vehicles  and Weapons Artist

My responsibilities included modeling, texturing, rigging, integrating, as well as lending a hand in the design and conceptualization of the vehicle and weapon models of Just Cause 4 and DLCs: Daredevils of Destruction, Los Demonios, Danger Rising, and Black Market while on the Hard Surface Art Team.
I worked heavily with Outsourcing studios and collaborated with various departments within the project team.

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Weapon Locker: Modeled, textured, rigged, and integrated.
SOFTWARE: Maya, Substance Painter

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Reskinned smalljet boat for Army of Chaos variant.
SOFTWARE: Substance Painter, Photoshop

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Modeled, textured, and integrated the Vintage SUV into the Apex Engine (Avalanche's In-house engine).
SOFTWARE: Maya, Substance Designer, Substance Painter, Havok, proprietary tools and in-house Apex Engine.
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T​hrew paint and graffiti on this Army of Chaos Variant for the Microjet Reskin.
SOFTWARE: Substance Painter, Photoshop


​Black Market

Cluster Bomb Launcher 
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Revamped and recreated the classic Cluster Bomb Launcher from Just Cause 2 for a Black Market release.
SOFTWARE: Substance Painter, Maya, Avalanche's proprietary engine - Apex.
Substance Painter renders using the default renderer and IRAY renderer.

DareDevils of Destruction

Vehicle Part Attachments
I modeled and textured many of the vehicle attachments for the Daredevils of Destruction release including the wheel spike, mine launcher, jetbooster, and homing missiles. Created LODs, physics, and set up the models within entity to function according to the design direction.

Los Demonios

Demon Crossbow
I created the initial concept and kicked-off the exploration for the visual look and aesthetic of the Demon Crossbow which Rico uses as the weapon to defeat the demons in the Los Demonios release.
SOFTWARE: ZBrush, Photoshop, Maya.

About

I am a passionate and experienced digital/traditional artist, video game developer, and Full Sail University Alumni of Computer Animation based in New York City creating high-end art assets for video games and VFX.
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Copyright © Natalie Asport. All Rights Reserved 2021
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